Stylized Tree Tutorial – Complete Gaming Pipeline

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!

In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture

ZBRUSH

In this tutorial, we will be going through the process of creating a stylized tree from the sketch to end. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. No blocking use in any 3d application all sculpts done in Zbrush. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.

MAYA

After complete Sculpting, we decimate all parts of the asset and move into Maya. We create Low poly modeling in Maya using topology technique. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. You will learn how to create perfect bakes and how to create all the maps needed for the final asset.

SUBSTANCE PAINTER

Right after, you will learn how to make Stylized texture. You will learn how to create an Emissive Effect in substance Painter and use procedural textures, masks, and generators to adjust our texture with the minimum layer.

RECOMMENDED SOFTWARE TO FOLLOW THIS TUTORIAL

  • Maya 2019
  • Substance Painter 2019
  • Pixologic Zbrush 2019

INSTRUCTOR BIOGRAPHY

Hello guys! I’m Jeetendra Sharma – 3d environment artist, currently working as a freelancer. I started my career in video games at Lakshya Digital Pvt. Ltd. where I contributed to Kingdom Heart 2.8.

After that, I joined Sumo Video Games where I worked on Hitman. I`ve been working in the industry for over 5 years and enjoy creating tutorials where I share all my tips and techniques that I have picked up throughout the years.

Let me help you to avoid making mistakes and let me give you the latest techniques, workflows, and knowledge for game ready AAA 3D art creation. I`m looking forward to seeing you in the tutorial!

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