Stylized Vehicle Tutorial – Complete Gaming Pipeline

Hello guys, do you want to start your career as a gaming artist in the video game industry?

This tutorial gives you complete. knowledge to make a concept and turn into a 3d game asset with a proper gaming pipeline.
AT first, it covers all aspects like an initial sketch to fine line art and color, texture & finally details that with lighting.

Concept taken from :-

Timelapse Video :-


In this tutorial, we will be going through the process of creating a stylized Vehicle from the Concept to final hi-poly. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. First i create the block mesh from maya then move into zbrush for Sculpt. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.


After complete Sculpting, we decimate Some of the parts of the asset and move into Maya. We create Low poly modeling in Maya. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. This whole process low poly to final baking is not included in the tutorial. Are you want to learn this whole process, you should buy my previous tutorial (Antique Furniture Tutorial). I am explained in detail and if you have already had good knowledge of baking then straight jump on the texture.


Right after, you will learn how to make an stylize texture for the asset.
You will learn how to create wood materials from scratch and use procedural textures, masks, and generators to adjust wood base with the minimum layer.
On our asset resulting in a photorealistic appearance. You will also get to know the latest tools that Substance Painter currently..


  • Maya 2019
  • Substance Painter 2019
  • Pixologic Zbrush 2019


Hello guys! I’m Jeetendra Sharma – 3d environment artist, currently working as a freelancer. I started my career in video games at Lakshya Digital Pvt. Ltd. where I contributed to Kingdom Heart 2.8.

After that, I joined Sumo Video Games where I worked on Hitman. I`ve been working in the industry for over 5 years and enjoy creating tutorials where I share all my tips and techniques that I have picked up throughout the years.

Let me help you to avoid making mistakes and let me give you the latest techniques, workflows, and knowledge for game ready AAA 3D art creation. I`m looking forward to seeing you in the tutorial!

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