This one is really special for me because i create the asset with a real reference which is clicked by me.the model i created in autodesk maya and then sculpt in z brush some parts topology done in Maya again . and textured and rendered in substance painter. hope you guys like it .


Base Color 2048×2048 Height 2048×2048 Metallic 2048×2048 Normal 2048×2048 Roughness 2048×2048

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